Released Titles

Death's Daughter
Death's Daughter is a 2D endless runner mobile game for iOS and Android devices. The project is an intern project completed for Astire Games by a team of five interns. The project is built in Unity and programmed in C#. I was responsible for the majority of the programming and helping with some of the systems design.




Covert Cosmos
Covert Cosmos is a 2.5D sci-fi stealth game. The game is best described as a hybrid between the classic Asteroids and Metal Gear Solid. This project was created using Unreal Engine Blueprints and C++.The project was a student project created by a team of five, including myself, over the course of three quarters. I was responsible with helping with Systems Design and programming those systems into the engine.

Other Projects

Digital D&D Prototype
This is an independent project built in Unreal Engine 4. The project was created using Unreal Engine Blueprints, which is a node-based visual programming language. The goal for this project was to produce a playable proof-of-concept of a digital version of Dungeons & Dragons for the PC that would not compromise or restrict the existing D&D rules or their inherent flexibility. Due to being an independent project, everything except the models, the level, and the animations were done by me.

