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D&D Prototype

Camera

The camera in this project is for the most part inspired by Real-Time Strategy games. The main difference is that I have included the addition to rotate the camera. The player may rotate their view to see certain animations or events take place or for easier click selecting targets.

Character

The player character in this game is defined by D&D rules and variables. It uses D&D algorithms to determine stats and values, and uses these to do certain functions.

Controls

The player controls consist mainly of mouse actions modified by tools. The tools included in the prototype are: a move tool, a ruler tool, a face tool, and a select tool. These tools can be used using the UI or Hotkeys. The rest of the controls are handled through a rudimentary UI. The camera controls are discussed in the camera section.

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